Computational creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere.
The ICCC conference series organized by the Association for Computational Creativity since 2010 is the only scientific conference that focuses on computational creativity alone and also covers all aspects of it.
Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:
- Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
- Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society.
- Development and assessment of computational creativity-support tools, where the software ultimately takes on some creative responsibility in projects.
- Cognitive and psychological computational models of creativity, and their relation with existing cognitive architectures and psychological accounts for creativity.
- Creativity-oriented computing in learning, teaching, and other aspects of education.
- Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a computational framework.
- Computational accounts of factors that enhance creativity, including emotion, surprise(unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures,.
- Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
- Perspectives on computational creativity which draw from philosophical and/or sociological studies put into a context of creative intelligent systems.
- Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems.
- Computational creativity in the wild, including cultural applications and studies of or reflections on deployed systems with real users.
- Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, programming.
ICCC19 welcomes two categories of submission to be included in the Proceedings: academic papers (“Academic Submissions”) and creative artefact/systems (“Creative Submissions”). Both submission types are considered to be of equal merit, but reflect the different focuses in our community of both creative practitioners and researchers. Academic papers will be peer reviewed by academics in the field. Creative submissions will be peer reviewed by computational creativity practitioners and artists. Both submissions will be showcased at the conference: academic papers through conference presentations, and creative submissions through an art exhibition.