BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Design Research Society//Silkstart Technology Inc.//
BEGIN:VEVENT
SUMMARY:The 17th International Conference on Computational Creativity 
 (ICCC'26)
DTSTART;VALUE=DATE:20260306
DTEND;VALUE=DATE:20260306
DTSTAMP;VALUE=DATE-TIME:20251112T103045
UID:691461d5579126060133d6c0
DESCRIPTION:The 17th International Conference on Computational Creativity 
 (ICCC'26) June 29 &ndash\; July 3 2026\, Coimbra\, Portugal Call for 
 papers: full regular papers https://computationalcreativity.net/iccc26
 /full-papers/ If you wish to receive more information about ICCC'26 
 subscribe here. ------------------------------------------------ 
 Computational Creativity (CC) is a field rooted in scientific disciplines 
 such as Artificial Intelligence\, Cognitive Science\, Engineering\, 
 Design\, Psychology\, and Philosophy\, each of which explores the 
 potential for computers to be creative &ndash\; either in partnership with
  humans or as autonomous creators in their own right. The 17th 
 International Conference on Computational Creativity (ICCC&rsquo\;26) 
 welcomes papers on different aspects of CC\, such as principles\, theories
  and models of creativity in computers\, frameworks that offer conceptual 
 insight and computational rigor for describing and analysing machine (and 
 human) creativity\, systems that exhibit creative autonomy or act as 
 creative partners for human creators\, methodologies for building or 
 evaluating CC systems\, as well as approaches to teaching CC in schools 
 and universities or to promoting societal uptake of CC as a field and as a
  technology. Important Dates Abstracts due: Feb 27\, 2026 Submissions due:
  Mar 6\, 2026 Acceptance notification: April 20\, 2026 Camera-ready copies
  due: May 27\, 2026 Conference: June 29 &ndash\; July 3\, 2026 &mdash\; 
 Coimbra\, Portugal All deadlines given are 23:59 anywhere on Earth time. 
 Themes and Topics Original research contributions are solicited in all 
 areas related to Computational Creativity research and practice\, 
 including\, but not limited to: Foundations of Computational Creativity: 
 theories\, models\, and principles of computational creativity. 
 Interdisciplinary Perspectives: perspectives on computational creativity 
 which draw from philosophical and/or sociological studies in the context 
 of creative AI systems. Computational Paradigms: computational approaches 
 for modelling cognitive aspects of creativity\, such as heuristic search\,
  analogical and meta-level reasoning\, cognitive architectures\, and re-
 representation. Human-Machine Co-Creativity: systems\, studies\, 
 frameworks\, or methodologies related to co-creativity between humans and 
 AI\, with emphasis on systems in which the machine acts as a creative 
 partner. Social Models: computational models of social aspects of 
 creativity\, including: social creativity\, the diffusion of ideas\, 
 collaboration\, team dynamics\, and creativity in social settings. 
 Psychological Factors: computational models of psychological factors that 
 enhance creativity\, including emotion\, surprise (unexpectedness)\, 
 reflection\, conflict\, diversity\, motivation\, knowledge\, intuition\, 
 reward structures. Additionally\, social or experiential factors related 
 to novelty and originality\, such as innovation\, improvisation\, and 
 virtuosity. Societal Impact: ethical considerations in the design\, 
 deployment or testing of creative AI systems\, as well as studies that 
 explore the societal impact of computational creativity and generative AI.
  Computational Creativity Evaluation: metrics\, frameworks\, formalisms 
 and methodologies for the evaluation of creativity in computational 
 systems\, or for the evaluation of how such systems are perceived/accepted
  in society. Applications of Computational Creativity: computational 
 applications of creativity in areas such as music\, language (e.g\, 
 narrative\, poetry\, humor)\, games\, visual arts\, design\, 
 architecture\, entertainment\, education\, mathematical invention\, 
 scientific discovery\, programming. Applications should be evaluated for 
 their creativity using methods of the CC field\, and the papers should 
 carry a message relevant for the CC community. Data and Creativity: data 
 science approaches to computational creativity: resource development and 
 data gathering/knowledge curation for creative AI. There is a need for 
 datasets and resources that are scalable\, extensible and freely available
 /open-source. Provocations: raising new issues not on this list that bring
  the foundations of the discipline into question or throw new light on 
 seemingly settled debates. A note on generative AI models: while the study
  of generative AI models is both welcomed and encouraged\, such models and
  their application must be properly situated in the CC literature and 
 evaluated according to acceptable practices in the field. Papers that fail
  to do this are unlikely to be reviewed favorably. Paper Types We welcome 
 the submission of five different types of full papers. During your 
 submission\, please indicate the category in which your paper best fits: 
 Technical papers: these are papers posing and addressing hypotheses about 
 aspects of creative behaviour in computational systems. The emphasis here 
 is on using solid experimentation\, computational models\, formal proof\, 
 and/or argumentation that clearly demonstrates advancement in the state of
  the art or current thinking in CC research. Strong evaluation of 
 approaches through comparative\, statistical\, social\, or other means is 
 essential. System or Resource description papers: these are papers 
 describing the building and deployment of a creative system or resource to
  produce artefacts of potential cultural value in one or more domains. The
  emphasis here is on presenting engineering achievement\, technical 
 difficulties encountered and overcome\, techniques employed\, reusable 
 resources built\, and general findings about how to get computational 
 systems to produce valuable results. Presentation of results from the 
 system or resource is expected. While full evaluation of the approaches 
 employed is not essential if the technical achievement is very high\, some
  evaluation is expected to show the contribution to CC of this work. Study
  papers: these are papers which draw on allied fields such as psychology\,
  philosophy\, cognitive science\, mathematics\, humanities\, the arts\, 
 and so on\; or which appeal to broader areas of AI and Computer Science in
  general\; or which appeal to studies of the field of CC as a whole. The 
 emphasis here is on presenting enlightening novel perspectives related to 
 the building\, assessment\, or deployment of systems ranging from 
 autonomously creative systems to creativity support tools. Such 
 perspectives can be presented through a variety of approaches including 
 ethnographic studies\, thought experiments\, comparisons with studies of 
 human creativity\, and surveys. The contribution of the paper to CC should
  be made clear in every case. Cultural application papers: these are 
 papers presenting the use of creative software in a cultural setting\, for
  example via art exhibitions/books\, concerts/recordings/scores\, poetry 
 or story readings/anthologies\, cookery nights/books\, results for 
 scientific journals or scientific practice\, released games/game jam 
 entries\, and so on. The emphasis here is on a clear description of the 
 role of the system in the given context\, the results of the system in the
  setting\, technical details of inclusion of the system\, and evaluative 
 feedback from the experience garnered from public audiences\, critics\, 
 experts\, stakeholders\, and other interested parties. Position papers: 
 these are papers presenting an opinion on some aspect of the culture of CC
  research\, including discussions of future directions\, speculative 
 explorations of the impact of state-of-the-art approaches\, past triumphs 
 or mistakes\, and current issues. The emphasis here is on carefully 
 arguing a position\; highlighting or exposing previously hidden or 
 misunderstood issues or ideas\; and providing thought leadership for the 
 field\, either in a general fashion or in a specific setting. While 
 opinions need not be substantiated through formalization or 
 experimentation\, any justification of a point of view will need to draw 
 on a thorough knowledge of the field of CC and of overlapping areas\, and 
 provide relevant motivations and arguments. ICCC is a conference that 
 emphasises the empirical and theoretical evaluation of technical systems\,
  results and outcomes\, in an ethical and scientific fashion. Evaluation 
 is expected in Technical papers (strong evaluation) and in System or 
 Resource description papers. Although evaluation is not required in other 
 types of papers\, the contribution of the paper to CC should be made 
 clear. All submissions will be reviewed in terms of quality\, impact\, and
  relevance to the area of Computational Creativity. Presentation In order 
 to ensure the highest level of quality\, all submissions will be evaluated
  in terms of their scientific\, technical\, artistic\, and/or cultural 
 contribution\, and therefore there will be only one format for submission.
  The program committee will decide the best format for presenting accepted
  manuscripts in the conference. To be included in the proceedings\, each 
 paper must be presented at the conference by one of the authors. This 
 implies that at least one author will have to register and will have to 
 participate live in the session in which their paper is presented\, 
 including the designated question-and-answer period. Submission 
 instructions The submission process has two stages: initial submission of 
 a title and abstract\, and subsequent submission of the full paper a week 
 later. The abstracts are used to allocate reviewer workload. The abstract 
 itself can be updated with the full paper submission deadline. Recommended
  length for the abstract is 100&ndash\;200 words. Abstracts are to be 
 submitted one week before the full paper deadline. Submit your abstract 
 via the EasyChair system [here]. You are required to fill out author(s) 
 information\, a title\, abstract and keywords. The full paper page limit 
 is 8 pages + up to 2 pages of references. You are responsible for making 
 your papers anonymous to allow for double-blind review. Remove all 
 references to your home institution(s)\, refer to your past work in the 
 third person\, etc. Papers must be submitted as a PDF document formatted 
 according to ICCC style (which is similar to AAAI and IJCAI formats). You 
 can download the ICCC LaTeX template [here] and Word template [here]. 
 Submit your full paper by updating the abstract in EasyChair [here] and 
 uploading your manuscript file. Abstract submissions that do not contain a
  manuscript will be automatically rejected at the beginning of the review 
 time. Double submissions policy: Work submitted to ICCC should not be 
 under review in another scientific conference or journal at the time of 
 submission. Camera-Ready Submission Instructions To submit the camera-
 ready version\, log into the EasyChair platform [here]\, select your 
 paper\, click &ldquo\;update file&rdquo\; and upload the camera-ready 
 version of your paper. Please bear in mind that: Papers should be no more 
 than 8 page sides in length + 2 pages of references. Papers must be 
 submitted as a PDF document formatted according to ICCC style (which is 
 similar to AAAI and IJCAI formats). You can download the ICCC LaTeX 
 template [here] and Word template [here]. To be included in the 
 proceedings\, each paper must be presented in the conference by one of the
  authors. 
LOCATION:
PRIORITY:5
URL:https://www.designresearchsociety.org:443/events/the-17th-
 international-conference-on-computational-creativity-iccc26
END:VEVENT
END:VCALENDAR
